Metal Gear Solid 4's Terrible Gameplay
It's fair to say that the hype surrounding Metal Gear Solid V has reached historic levels but I have a confession to make, I promised myself I would not get excited for Metal Gear Solid V because In 2008, Metal Gear Solid 4 was released with a legacy so gargantuan people tricked themselves into believing it was the greatest game of all time. It's time to stop kidding ourselves about Metal Gear Solid 4...
Is Lara Croft's Character Taken For Granted?
I’ve been a big fan of Lara Croft since Tomb Raider first hit the shelves in 1996 but more recently I’ve noticed an alarming number of articles hinting that Lara is part of the "problem" of the male demographic dominating gaming.
Wonder Flick | An Empty Promise & A Missed Opportunity
Shortly after completing Level 5's JRPG masterpiece Ni No Kuni, I was left awestruck by how a company could deliver such massive scale, beautifully rendered, gripping tales so consistently. In Dark Cloud and it's sequel Dark Chronicle, they seamlessly melded action RPG combat with tactical city building and time travel. They took Enix's popular series Dragon Quest and pushed it, possibly to its limit, to create one of the biggest scale open world RPG's in history. Then, they did what Nintendo fans have been asking for forever, they created a fully 3D, console quality Pokemon game, only better!
Shuffle or Boogie? | The Elder Scrolls V: Skyrim Mods
I have recently purchased my first gaming PC and so, of course, I was looking forward to re-visiting one of my favorite video games, The Elder Scrolls V: Skyrim, and modding the hel out of it! One of the options for modding Skyrim is the customisation of sound and music so I thought it would be a great opportunity for a Shuffle or Boogie article.
Shuffle or Boogie? | Frank Klepacki & Grey Goo
Grey Goo was one of my most anticipated games of 2015, so this time I'll be talking about Frank Klepacki, his work up until now and how this new game's audio shapes up. Frank Klepacki is a Las Vegas based composer and sound director. His story begins at only 17 years old when he joined the company that many might describe as the masters of real-time strategy: Westwood Studios.
Shuffle or Boogie? | Legacy of Kain: Soul Reaver
When thinking about video game music, it might be easy to get caught up in the idea of the epic orchestral style we might expect to hear in Hollywood movies such as Spiderman, Batman, or Transformers. Whilst orchestral composers such as Harry Gregson-Williams have had their hits (Metal Gear Solid) and misses (Call of Duty: Advanced Warfare) I find that the most memorable soundtracks are often written by someone who has worked with the rest of the team to create something from the ground up that fits the tone and setting of the game.